This event is not an open event. See below for eligibility.
BPKDC in association with C100 present the Buckmore Elite Solo Endurance
Elite Solo Endurance – Championship points
Qualifying: The fastest lap of the session will earn 1 bonus point (in each weight class)
Race: 1st = 48, 2nd = 46, 3rd = 44, 4th = 42, 5th = 40, then decreasing in one point increments. (In each weight class)
Bonus: A bonus point is added for the fastest race lap of the race.(in each weight class)
RULES & REGULATIONS SOLO ENDURANCE SERIES SUMMER 2013 SEASON
Entry for each event is on a first come, first served basis. Entries are confirmed only when accompanied with full payment.
To be eligible to enter the Buckmore Elite Solo Endurance series a driver will need to hold a permit issued by the organising club (BPKDC). The permit will be issued free of charge to drivers who have previously competed a season in the following BPKDC championships and are thus known to the organisers. Man of Steel, Grand Prix League and the top ten finishers in the Iron Man. Existing Club100 drivers are also eligible subject to verification by C100. Teams from other circuits/series may apply but will need written proof of experience confirmed by a Race Director from that circuit/series. Drivers with a current MSA ARKS license are also eligible. Contact Club co-ordinator Alan Wood if you have any questions email@example.com Drivers must be a minimum of 16 yrs of age or 14 yrs for holders of a current MSA ARKS licence (which must be produced)
3. EVENT FORMAT
The format will consist of practice (10 minutes) turning into a 5 minute qualifying window and then a 45 minute endurance race. The circuit timing and scoreboard may not be used/available during the 10 minutes of practice. There will be two weight classes. Light (minimum 83kg) and heavies (minimum 93kg). Ballast may be used as necessary in the lightweight class. Drivers who weigh in at an un-ballasted minimum of 88kg may add ballast to reach the 93kg minimum for entry as a heavy.
Rounds Event times vary. See particular date for details.
Please note: The maximum entry (combined weight classes) is 35. Places are sold on a first come-first served basis. No minimum number of spaces are reserved for each weight class.
4. REGISTRATION/DRIVERS BRIEFING
a. Drivers will not be permitted to participate in any part of the event if they/he/she fails to register (sign on).
b. Any drivers who do not attend the drivers briefing will not be permitted to participate in any part of the event.
c. THE ABOVE RULES WILL APPLY WITH NO EXCEPTIONS.
Trophies will be awarded at each round and in each race to the top three drivers in each weight class. Series trophies will also be awarded to each driver in the top three of each class in the Championship. To be eligible for a series trophy any driver must have competed in at least four rounds.
a. To determine each driver’s weight, their overall weight will include their full kit i.e. crash helmets, overalls, boots, seat inserts and pedal extensions.
b. Any drivers weighing in below 83Kg will have to ensure that they make this legal weight limit. It is the driver and team’s responsibility to ensure that they check their weight when signing on using the Buckmore scrutineering bay weighbridge. The recommended way of achieving the weight, is weight fitted to a seat insert. Buckmore will not allow any extra weight to be fitted to a driver. All the karts are fitted with 2 weight posts, which hold a maximum of 12Kg of lead in total. It is the drivers responsibility to supply their own lead/weighted seat insert to achieve the minimum 83Kg. Lead can be supplied in advance by the Kart Shop at Buckmore.
c. Random checks will be made throughout the day and during the season. Any driver found to be racing lighter than the required 83Kg weight limit will be excluded from that round together with their team.
d. Heavy class. The minimum weight for this class is 93kg (driver in full race kit, including helmet). Drivers in excess of 88kg (unballasted) may ballast up to 93kg for inclusion in the heavy class.
7. POINTS ALLOCATION
a. Once practice is over, the green flag will be waved by the main flags marshal, signalling a 5 minute qualifying session. It is compulsory for drivers to qualify. Once the chequered flag is shown, signalling the end of qualifying, drivers must return to the assembly area at post five.
b. Any driver who fails to register at least 1 qualifying lap will start from the pit lane once the last Kart on circuit has completed one lap.
c. During qualifying, any driver who commits the following offences will start the race from the back of the grid. Advantage by contact, overtaking under the yellow flag, losing control (spinning out) under the yellow flag, failure to acknowledge (raising hand) the yellow flag, multiple contact or kerbing.
9. RACE PROCEDURE
a. Practice will be a minimum of 8 minutes and up to a maximum of 10 minutes. During this time all registered drivers must practice, completing a minimum of 3 laps. The circuit timing system and scoreboard may not be available during the practice session.
b. During practice, any driver that commits the following offences will start the race from the back of the grid. Advantage by contact, overtaking on the yellow flag, losing control (spinning out) under the yellow flag, failure to acknowledge (raising hand) the yellow flag, kerb abuse or multiple contact warnings.
c. The karts are randomly allocated. Drivers may not select their own karts. Prior to each race, drivers should check the following items on the kart allocated to them in the pit lane:
Fuel, Tyres & Rims, Plug Cap, Exhaust & fittings, all steering components, Chain (for tension), Seat Stays and Seat, Nose Cone, Side Pods, front and rear Bumpers, Brakes, Accelerator and associated cables.
d. Once a driver starts the race, it will be assumed that they are satisfied with the performance of their kart.
e. Drivers are reminded that they must help each other to bump start the karts at the start of both practice and the race. Drivers are reminded to be aware that they are lifting a heavy load and should lift in accordance with safe practice. Ideally two pushers should bump start the kart. Please read the safety notes appended to these rules.
g. Karts are hand built therefore each and every kart will be different. Drivers should explore the handling capabilities of their kart during practice. Should any driver find a fault with their kart it should be brought in for examination by the Club 100 mechanics. No replacement kart will be issued whilst the original kart is examined. Once passed by the mechanics the kart will be returned to the driver. Only if the mechanics declare a fault with the original kart will it be replaced. After 10 minutes of practice, the mechanics bay and kart testers will not be available, and no further change of kart will be permitted prior to the start of the race unless requested by a the Race Director or a Club100 official. Work will be completed on any Karts that are still being tested and/or repaired at or after the 10 minute mark.
h. The Kart mechanics/testers carry their own transponders when testing karts. If the tester achieves a lap time to within 3 10ths of his own control time of the session, then the kart will be passed as OK to race and the driver will not be allowed to change the kart. Drivers are entitled to keep a kart after it has been tested, even if it has not made the 3 10ths threshold.
i. Drivers are not permitted to have their kart tested more than once during practice.
j. Grid formation for the race will be 2 by 2.
k. It is the responsibility of each driver to start in his/her correct grid position. However, if a driver spins during the rolling up laps, the driver must start from the back of the grid. If a driver is not in their correct grid position, the Starter may still start the race regardless.
l. During the rolling up laps drivers in trouble should raise a hand. Furthermore, following drivers may overtake competitors obviously in trouble i.e. not keeping up with the pack. Drivers are not allowed to overtake the pace kart (unless in trouble and need to return to the pits). Any driver overtaking the pace kart will receive the black flag once the race has started.
m. The poleman will control the pace as the pack approaches the start line. No other driver may overtake the poleman before the start line. Any driver jumping the start will be black-flagged. This includes any drivers breaking formation and/or driving up alongside drivers ahead of them prior to the start.
n. If a driver spins and stalls, s/he must first look around to check oncoming traffic and when it is safe to do so, move the kart to a safe position off the racing line and await a pusher kart. Drivers are not allowed to push start themselves. A driver attempting to push-start themselves will result in a black flag with a 10 minute penalty.
o. Competitors must accept the safety of the pusher kart drivers is of paramount importance; therefore, they are at liberty to refuse to start a kart in a dangerous position.
p. During the race, drivers suffering the following circumstances will be allocated another kart if there is one available.
Engine seizure, complete ignition unit failure, complete carburettor failure, complete brake failure (unless sustained by driver error); complete failure of a major mechanical component (unless sustained by driver error).
q. No replacement kart will be allocated to a driver who becomes involved in any accident, either sole or multiple, that renders the kart broken.
r. During the race, if a driver is un-happy with the performance of their kart and wish to change it, the kart must be tested by an official kart tester before any decision is made on a kart change.
s. Not used
t. Kerb abuse — Any driver seen using excessive kerbs or striking any barrier will receive a black flag. Penalty 20 second stop/go.
10. CRASH DAMAGE
During the race, if a driver sustains obvious crash damage they will have to wait for it to be repaired. If however, it is not repaired within 10 minutes, another kart will be allocated to that driver.
Please note: If a kart has obvious crash damage the above rule will apply regardless of fault or blame.
a. The following must be adhered to:-
Union/Lights Race starts
Red Race stopped. See rule 16.
Yellow Incident ahead, caution advised. Slow down, raise hand & no overtaking allowed until the incident has been passed
Red/Yellow Striped Caution, slippery surface ahead
Black/White Diagonal Driver warning for contact, kerbing etc.
Black Driver excluded, return to pits for a stop / go penalty — minimum 20 seconds.
Black/Orange Circle Mechanical failure, return to the pits.
Chequered End of race, return to pits
b. Yellow Flags. Should a driver overtake on yellow flags and realise the mistake, it is permissible for this driver to decelerate and signal for the other driver to re-pass. It is incumbent for the other driver to re-take his/her position immediately, or the first driver is at liberty to carry on racing without penalty.
c. Penalties will be given to drivers who ignore these signals. Ignoring the black flag will increase the penalty by 10 seconds each lap.
12. ACKNOWLEDGING THE YELLOW FLAG
ANY DRIVER WHO FAILS TO ACKNOWLEDGE A YELLOW FLAG BY RAISING THEIR HAND AND SLOWING DOWN, WILL BE SHOWN THE BLACK FLAG AND RECEIVE A 20 SECOND STOP/GO PENALTY. THIS RULE APPLIES DURING PRACTICE, QUALIFYING AND THE RACE.
a. Deliberate and excessive use of rumble strips/kerbs is prohibited. Warnings will be issued thus:
1st offence Kerbing board and/or 1st warning flag
2nd offence 2nd warning flag or black flag
3rd offence Black flag
b. Carburettor adjustment is prohibited. Result black flag
c. Contact is prohibited. Warnings will be issued thus:
1st offence Contact board and/or 1st warning flag
2nd offence 2nd warning flag or black flag
3rd offence Black flag
Contact deemed to be deliberate will be dealt with by an immediate black flag.
d. Drivers who gain a position advantage by contact will receive a black flag. Penalty — Stop Go (minimum 20 seconds).
e. Furthermore, drivers who attempt a manoeuvre that results in an accident may receive either a warning flag or the black flag depending on the severity of the incident.
f. Drivers who fail to respond to the yellow flag (i.e. overtaking under yellow) will receive a black flag. Penalty — Stop Go (minimum 20 seconds).
g. If a driver receives a black flag on the last lap of the race. The driver will be deducted 1 lap in place of a timed penalty.
h. The Clerk of the Course has the right to make post race decisions after an inquiry.
i. Adriver may receive an official verbal warning. Any further misconduct by the competitor may result in his/her exclusion from the event or the whole series.
j. Suits, helmets and gloves must be worn correctly and be to a safety standard acceptable to the Race Director. Drivers will be black flagged if they fail to comply with this rule. Dark visors are not permitted during hours of darkness.
k. Any driver losing control of their kart under a yellow flag situation will receive a black flag. Penalty — Stop Go (minimum 20 seconds).
l. Competitors are responsible for the behaviour of their supporters, family and friends.
m. Competitors are reminded that anyone using foul language or threatening behaviour will be excluded from the meeting.
n. Buckmore/Club100 Racing Ltd. are covered by public liability insurance. Any further regulations will, where possible, adhere to MSA Blue Book rules.
14. TYRE PRESSURES
The Club100 technicians will set tyre pressures on the day. Teams are not allowed to alter tyre pressures.
Any team found to be adjusting tyre pressures will be subject to a 30 second stop/go penalty during the race.
15. CHAMPIONSHIP POSITIONS
Drivers best 6 results from 8 rounds will count towards the championship. In the event of a tie on points between drivers at the end of the season, the winner shall be the driver with the most first places. If the drivers are still tied, we go to second places and so on until a result is achieved. In the unlikely event of a tie at this point, the drivers with the highest earliest race position will crowned champions.
16. RED FLAG PROCEDURE
a. In the event of a red flag, all drivers must slow down to rolling-up lap pace and stop in SINGLE FILE where directed. NO OVERTAKING. Any drivers failing to stop in single file will be relegated to the back of the line.
b. Re — fuelling will continue in the pit-lane. However, any Karts in the pits will not be released onto the track.
c. The race clock will continue to run throughout the red flag incident.
d. The leading Kart of the race will be identified. Any Karts in front of the lead Kart will be sent across the timing loop to join the back of the line.
e. All Karts in the pits / fuel bay will be released onto the circuit to join the back of the line.
f. Kart(s) which have been involved in the incident, but have not incurred any damage can join the back of the line. If the driver(s) require(s) medical attention, a team mate can take the re-start.
g. Any damaged Karts will be returned to the technical area. Work will only commence once the green flag has been dropped to signal the re-start.
h. Once all the above procedures have been carried out and all the Karts are in single file, the timing loop will be de-activated.
i. YELLOW — Karts will be started in single file. The pit lane will remain open. However, a kart requiring fuel may enter the pits, but will not be re-fuelled until the race has re-started (green flag dropped).
j. GREEN — Once the COC is happy to re-start the race, the timing loop will be re-activated on the re-start rolling up lap. When the green flag is dropped, re-fuelling will commence and the pit lane exit will be opened.
k. Teams are reminded that there will be winners and losers in red flag situations. Where timing loops are located at different locations at each Kart track, this will affect loses and gains. These rules are in place to make it as fair as possible for all teams.
When trying to start a Kart, ensure you keep pushing until the Kart fires and it is obvious the Kart will keep going. If it fires a bit, then stops — KEEP pushing. Many people make the mistake of thinking the Kart is going to start — then stop pushing. If the engine shows no signs of life at all, then stop pushing, but not before you have given it your best shot!
Hopefully the driver will have been fully briefed by myself or another member of the Buckmore/C-100 team about the amount of throttle to use when starting a Kart. Just in case any of you are unsure or want some clarification — here it is. You should use no more than 1/3 — 1/2 throttle when trying to start you Kart. Never floor the pedal thinking this will make it go — it won’t. If, having used just the recommended amount of throttle the engine is still showing no signs of life, then come off the throttle completely before trying again but again with only 1/3 -1/2 of the full range of the throttle. Repeat this on/off application until the Kart fires.
As a driver, try to lean as far forward as possible. This moves the weight forward and makes pushing easier.
Always give the pushers in front a bit of space in order that they can get out of your way once they have pushed their driver off (count to two — then push). As a driver, always look right ahead and ensure you make every attempt to miss the pushers trying to run out of your way!! As a pusher, always get out of the way as soon as you have pushed.
At times when we are short of pushers, we may ask you to run back and push another Kart or try to restart a Kart that hasn’t started and is on the race track. Never push a Kart that is in a dangerous position, leave this to the pusher Karts.
As a pusher or a driver always look to the Pit Lane Manager for additional instructions. He may have noticed a blockage on the track and would like you to hold back for a few seconds. He, ultimately will control the release of Karts onto the track.
Never choke (cover the air intake box with your hand) the Kart unless instructed otherwise. This is not necessary.
[Article by Steve Dart of Club100]