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All team endurance events (2hr, 3hr and 6hr) rules

General Description

The 2hr, 3hr, and the 6hr Open Endurance events are designed as team events. In the case of the 2hr, the ideal number of drivers is two. For the 3 Hr, the ideal number of drivers would be two to five drivers. For the 6 Hr, three to eight drivers would be ideal. There is no maximum number of drivers for any of these events.

A practice session precedes the race and this will be of20 minutes (2hr) or 30 minutes (3hr and 6hr)duration. All drivers in the team MUST complete a minimum of three laps during the practice period. Practice also counts as the qualifying session with the fastest team taking pole position for the race. The race will begin from a standing start . Any driver who is not happy with any aspect of their allocated kart, has the opportunity to change this during the practice session.

Fuel stops & driver changes are an integral part of endurance racing and teams should pay particular attention to the rules & regulations relating to this aspect of the event.


The winter 2hr and summer 3 hr races are ideal for experienced or newer teams. Novices are highly recommended to wear a “novice bib” (supplied) to warn other drivers of their novice status and make due allowances.


The 2hr and 3hr Team Endurances:
The winter 2hr and summer 3hr 'two Star' team endurance races are non championship events and are an ideal event for both less experienced and experienced drivers. Standing starts will be used. Fuel stops and driver changes required. Trophies awarded to all drivers in the top three teams at each race.

The 6 hr Team Endurance:
The 'Three Star' 6 Hour team endurance is ideal for fit drivers with some experience of outdoor leisure kart racing.

Standing starts will be used. Fuel stops and driver changes required. Trophies to all drivers in the top three teams at each round.

Rules & Regulations.

Signing On

All drivers MUST sign on at reception before going on to the circuit.

Safety Briefing

All drivers MUST attend the safety briefing.
Should any driver find that they have been delayed en-route to the circuit and may be late for briefing, they should telephone reception on 01634 201562 ext 310 and advise the staff of the situation. The Race Director will make every effort to ensure that the driver is sufficiently briefed on arrival. However, if this is not possible the driver may have to forfeit the event. No refunds will be given.

Apparel
It is the responsibility of each driver to ensure that they are dressed correctly before going onto circuit. Crash helmets of the correct size for the driver must be worn and be correctly done up before entering the pit lane. If the driver is using a helmet supplied by Buckmore Park, balaclavas MUST be worn. Visors must be closed at all times when on circuit. Race suits must be fully done up and the belts must be done up or otherwise secured. Gloves MUST be worn at all times and any long hair must be safely tucked into the back of the racesuit or otherwise secured. Buckmore Park supply Rib-Tec rib protectors and these will be supplied and fitted to each driver. Whilst these are not compulsory, we strongly suggest that they are worn to protect your ribs in the event of any incident. We recommend the driver bring suitable footwear for kart racing. Race boots are the ideal but trainers are an acceptable alternative. It is not sensible to wear heavy soled boots. High-heeled shoes or sandals are NOT acceptable. Any driver failing to comply with any of the above standards will be black-flagged and will have to return to the pits for the safety of themselves and others on circuit.

Driving Standards

All drivers must drive within their own ability when on circuit. Flag signalsMUST be obeyed at all times. Karting is a non contact sport and drivers are reminded that any contact reported by the marshals, will be dealt with as set out in penalties (below).

Ten Minute Rule:

If in the opinion of the race director, a team has damaged their kart through misuse (crash damage/excessive kerbing etc) the race director will send the damaged kart to the workshop for repair without offering a replacement. The team will then wait for the kart to be returned. If after ten minutes the workshop are unable to complete the repair only then will the team be offered a replacement kart.

Pit Lane

Drivers are reminded that the entry speed to the pit lane is to be atWALKING PACE. Any drivers exceeding walking pace will be penalised as set out below.
When a team wishes to enter the pits to carry out a driver change or fuel stop, the procedure is set out below and MUST be followed in all cases.
The driver must be aware that he is to enter the pits BEFORE rounding Café Curve. Teams should therefore put their pit boards out over the fence downhill of the clubhouse (Herbert Rise) The driver should then raise one hand to indicate that he is slowing and pull over to the left as he approaches Café Curve. He should then test his brakes before attempting to enter the pit lane. (If the brakes are deficient ON NO ACCOUNT ATTEMPT TO ENTER THE PIT LANE) Come into the pits at walking speed only. If your pit stop is simply for a driver change, take the left hand lane and proceed as far up the pit lane as possible. Exit the kart from the left to avoid stepping into the path of others. The replacement driver MUSTwait behind the tyre wall until the first driver has exited the kart safely. No other team member is allowed into the pit lane. Remember to check over your right shoulder as you drive onto circuit. Remain on the left hand side of the circuit to allow room for those already up to racing speed.

Fuel Stops

The karts will be supplied filled with fuel PRIOR to practice. They will not be fuelled again before the race. The fuel bay will open after 30 minutes of racing. The fuel bay then remains open for the rest of the race. It is up to individual teams to decide when to fuel!

Entry to the pits is to follow EXACTLY the same procedure as listed under Pit Stops (above) On entry into the pit lane, you should then take the RIGHTlane and proceed slowly to the fuel bowser. Once fully stationary get out of your kart, check it is clear to cross the pitlane and when it is, proceed to the walkway where you and any other member of your team must wait until instructed. The fuel crew will then proceed to fuel your kart. You may change driver after your fuel stop BUT the replacement driver MUST wait behind the tyre wall on the pit lane walkway until called over by the fuel crew. Should a driver approach the kart, all refuelling will cease until he returns to the pit wall. After refuelling, the replacement driver will be called over and may continue onto the circuit. The original driver must return to the viewing area as quickly as possible.
Teams may refuel as often as they like. All teams must refuel even if the kart has been changed for mechanical reasons or through crash damage.

Driver Changes

There are no restrictions on the number of driver changes in these events but all teams will need to refuel between one and up to three times. If a kart is changed by a team for mechanical or crash damage they will be held in the pits for an interval equivalent to a refuel.

Alcohol & Drugs

It is strictly forbidden for any driver to be under the influence of any form of alcohol or any drug. Drivers suspected of any abuse of this rule will be refused permission to race. No monies will be refunded. Drivers will be asked to sign to confirm that they have not partaken of alcohol in the 12 hours prior to racing.

Medical Self Declaration

The attention of drivers is drawn to the clause on the indemnity form that confirms your fitness to undertake motor sport.
Penalties
Drivers who obey the rules & regulations and all flag signals will not be liable to any penalties!

For those who do fall foul of the rules, the penalties are set out below.

Contact or Kerbing:
1st minor offence, Driver warning: 2nd minor offence, Driver warning: 3rd minor offence, black flag. Deliberate contact: Immediate black flag.

Overtaking under a yellow flag:
Immediate black flag.

Gaining an advantage by kerbing:
Driver warning.

Pit Lane Speeding:
Driver sent out to do one more lap and try again!


Getting out of kart on circuit,
Immediate black flag.


Ignoring Black Flag:
Lap deducted.


Incorrect Apparel:
Black Flag

Aggressive/abusive behaviour:
Removal from circuit of either the individual or the whole team and a possible ban.

Alcohol/drug abuse:
Removal from circuit of the individual and exclusion of the whole team and a possible ban.

Teams should be aware that any driver warnings given are given to the team as a whole and although one particular driver may have collected just one warning, this may be third for the team as a whole and will result in a black flag!


* Kerbing is defined as gaining an advantage by the use of kerbs.


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